Violence, School Shootings and Fortnite
An inside look at the real effects of violent video games on the average student
After the recent school shooting at Stoneman Douglas High School, politicians, parents and students have been debating on what the source of the issue is and who is to blame.
As with all major issues, this hot topic has supporters and arguments for all possible cases. People are blaming everything from violent video games to relaxed gun control laws. While the efficiency of gun control laws could warrant a fair debate, shifting the blame to video games is unwarranted and factually unsound.
There is little to no scientific data that backs up the theory that violent see in video games causes real life violent behavior. In fact, most studies trying to prove the correlation often prove the opposite; that video games have no effect on actions.
In a 2015 study conducted by Dr. Whitney DeCamp from Western Michigan University, middle school students completed a survey after having their game time and content monitored. The study also tracked how much real life violence the students witnessed such as domestic violence.
“Immediately it is clear that playing violent video games does not have a significant impact on the probability of hitting someone within these matched samples,” DeCamp said.
The data from the experiment proved that despite changing the amounts of time and violence of the content no significant change was present. Therefore, playing violent video games excessively will not make a negative impact on children’s arggression or violent tendencies.
In fact, the study found the only variable that significantly affected aggression was the real life violence witnessed. Children who see or hear violence in their own home where more prone to act out and hit peers.
Nik Lukas, a college sophomore, playing Fortnite
The study also tracks the likelihood of a student bring or carrying a weapon at school or around the house. Just as with the aggression tracking, video games play little to know part in determining that likelihood.
In addition, as with the initial study, children from homes that portray real life violence in some form are more prone to carrying a weapon then kids that done.
The important take away from the scientific study is that there is no correlation between the violence seen in video games and the execution of a violent act in real life.
One supporter of the anti-violent games stance is President Donald Trump. During a White House meeting concerning school safety, he pointed a finger at all forms of violence seen in the media.
“I’m hearing more and more people saying the level of violence on video games is really shaping young people’s thoughts and then you go the further step, and that’s the movies,” Trump said.
Misinformation on important issues has led to blame falling on the wrong shoulders before.
After the Columbine High School shooting in Littleton, Colorado almost 20 years ago, news outlets and politicians blamed entertainment and specifically, Marilyn Manson.
A PlayStation 4 console
The media falsely accused the shock rocker of causing the shooters to act out through his music. An investigation and a lawsuit proved that Manson had nothing to do with the shooters but the incident nearly destroyed his career.
On the campus of Florida Southern College, student enjoy their down time playing games of Fortnite between classes or as a study break. Some students, like Richard Widick, use it as a time to relax and release some aggression in a safe way.
What the average student things about how violent video games effect them
“Sometimes if I am upset or angry sometimes I’ll just play a video game ride around in [Grand Theft Auto] and crash a car,” Widick said.
Widick is a junior business administrations major and a frequent player of violent games.
Lukas playing a violent video game
Students use video games for fun or to release aggression in a safe way. Misinformation causes people to make wrong assumptions about the effects of violent video games.